Hey Everyone, what are your thoughts Pipeshoving secondary objects into main objects to achieve the final result VS Simply connecting you assets to existing objects? Which is more preferable in terms of performance in-game engine as well as what AAA studios prefer in portfolio pieces? I know connecting objects will add…
Depends. You usually get a better bake if you connect the geometry. There are situations where intersection can lead to increased render costs, wasted uv space and so on but there are also situations where the extra geometry is an issue. Whatever you do, have a good reason for it and if it's questioned in an interview…
I've been playing some older games like Morrowind and Mount and Blade recently. You'll notice in these games that character models have many pieces that, nowaday's, you'd expect to be connected. Like heads just intersected with necks. I believe this is because of a couple reasons: 1. switiching out pieces for NPC variety…