Perhaps experiment with a lack of gravity in the scene with smashed stone work floating around it might help to unionise the other floating pieces with the main piece.
Cheers lou, solid feedback as usual ;) I've tried to emphasise the face a little more, and upped the FOV to 70 on the main screenshot. I think if I enlarge it any more than that it might look a bit too unnatural. Over the past few days I've been working on adding some more areas of interest around the pool and back areas.…
I've been working on a couple of things I've noticed sine my last post. The sense of scale seems off with some of the larger pillar assets, which is kind of making the larger floating pillars seem smaller comparatively. So I made them a lot smaller, so that the arch would have more emphasis. I also felt these pool areas…