Normally I don't move my high poly objects to match the low, I work the other way around. When max crashes on me it is usually because the modifier stack has grown pretty big and it has a lot of operations it's working through. The the objects history can slow things down or cause a crash. Some operations in a modifier…
I reckon it's down to some plugins/scripts i have, i use a few but i figured out thsiparticualr crash was related to the set autokey feature. whenever that was on it casued crashing. ill try cleaning out my scripts folder and see if that helps. Covan i don't think a scene file will do any good as i get crashes with various…