Hi! How can I create awesome texture sheets for particles like smoke and fire to use in game engines like Unreal or Unity ? Can I use Maya Dynamics to render this ? Is there any developed workflow you guys use for stuff like this ?
I don't use Maya, I hope someone else can help you with the software-specific. In any case, I'd try rendering an image sequence using an orthographic camera, using a translucent material for the fluid or smoke. You should find some Youtube videos or the Maya docs to see how to do that. The output format should be 32-bit…