Looking really good so far! I haven't used MD much really but from I seen it makes a really dense tri mesh when exporting. If you dont mind sharing your workflow how did you retopologise the cloth easily? Also how did you make that cool beard :) Thanks!
Thanks! You shout really try MD. I thinks its a must in current gen workflow. As for topology and UVs, check out this tutorial by flipped normals: https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=710s In the end you will get great topology with perfect UVs. You can even use this as a base for your retopo. And beard is just…