Hey guys, need your help. How can I edit an object?s vertex colors based on its position? I basicaly want a position gradient as vertex colors (without having to paint them by hand). (3Ds Max and UE4)
I've done this in 3ds Max. Make a Composite map. Multiply together two radial gradients. Each on a different UV... one uv from the front, the other from the side. Plug composite into Diffuse of the material. Add a VertexPaint modifier, use it to bake the Diffuse into the vertex colors. You can also check out MCG. There's a…