Hey guys, need your help. How can I edit an object?s vertex colors based on its position? I basicaly want a position gradient as vertex colors (without having to paint them by hand). (3Ds Max and UE4)
I've done this in 3ds Max. Make a Composite map. Multiply together two radial gradients. Each on a different UV... one uv from the front, the other from the side. Plug composite into Diffuse of the material. Add a VertexPaint modifier, use it to bake the Diffuse into the vertex colors. You can also check out MCG. There's a…
I'd just pull the information out of the object in my ue4 Shader unless there was a good reason no to tbh However, in max... Probably the simplest conceptual way is to script the vertex paint modifer - it's probably pretty well documented so have a poke around and see how you go.