So I have a mesh with blendshapes that I've animated. I bake the blendshape animations like I always do by selecting the blendshape node and then baking. Now I export the animation as a .fbx file, making sure all the correct export settings are ticked, again, just as usual. So far so good, but when I re-import the .fbx…
Have you test the shapes separately? duplicate your neutral head shape and all the blend shapes and try them one by one to see, if there's some vertex issues. or maybe some maya's bug. You can also delete history for all the meshes and blendshape them again. As a last resort, what i've done with these kind of anomalies,…