Hi. We have made a free script for Blender that automates all those steps, even the step 2 if the asset is static and the edge loops don't matter. It doesn't work well with assets with too many small parts. And we have partially automated the step 1 with procedural surface details. For the texture we have automated the…
I'm trying to figure out how other artists handle lets say just a simple prop or object that has its own unique unwrap. 1. High poly model 2. Low poly model 3. Unwrap and Pack UVs 4. Mirror symmetrical model details 5. Combine symmetrical meshes into single object 6. Unwrap symmetrical UVs that meet on an obvious seam line…