I feel like you're shooting down everyone's help and suggestions, again. You don't need a tutorial that shows you exactly how to do the exact thing you need. Techniques apply to all things; learn the technique, learn how to tweak it, and make it work for you and your needs. Experiment. I happen to know 100% that there are…
Someone who can tell me where the "0,0,0 coordinates" lie would help. To give you an example of what I mean by that, I've heard of people who cook pasta by putting it in the pot when the water is still cold. They evidently guessed that method on their own. Maybe they can even achieve edible results, but then again wouldnt…
We're here because I tried. This is time for reviewing and some Q&A. You have a possible solution for my issue? Let me ask about its details and eventually report for things that dont seem to fit my case. You link me a tutorial? Dont get mad if I cant find there what I need. Anyway some good knowledge is emerging, here,…
I've already gone through a number of tutorials on foliage from as many sites as you can count (as long as you can count up to no more than 10 or 12....), 80 Level included. Unfortunately, they were all about SpeedTree, obsolete methods, third choice free-wares, still rendering polycount budgets, awfully looking trees…
Yeah, most probably I could've spared this model a few bends, especially close to the extremities and even more for the higher branches. It takes around 5k tris, but I think it could've worked just as well with 4-4.5k. I kind of followed your advice to not care too much about the polycount and just go for accuracy. The…
I think the main problem is that you are worrying too much about your polycount and quality right now.It is not hard to do optimized assets, which are bad looking, but creating great looking, well optimized assets is a real challenge.I would not try to do everything at the same time - create an awesome looking tree first,…
@Shyralon The tutorial you linked me was awesome, truly helpful, it gave me a wagon of useful information, you nailed it!! THANK YOU!! ^0^ Time for some more review, please, I truly need feedback.... @BIGTIMEMASTER @Joopson @MizuhaMD @Flight @Ashervisalis ; It took me a few days of awkward approaches, to devise a workflow…
!!UPDATE!! I'd like to explain my current workflow and what I'm trying to achieve, since I keep receiving links to tutorials that clash with my goals. Workflow: .- block out of the tree in Blender, where I use the skin modifier to make multiple "hoses" as a base structure for the next step (very similar to the splines…
I cannot tell you how I would carry out the task step by step because I am not there, and it would require an undo amount of time. Perhaps you need a tutor? Self-teaching requires the confidence to make judgement calls, I think you need somebody to help you develop the ability to do that. Probably won't take much, but…