Hey guys! A bit more progress in the form of an early W.I.P blockout and some character progress. We are looking into exploring the fantasy themes contained within our project and really enhancing the environment as a whole with detailed elements of folklore. Here is our progress:…
Hey Guys! It's been a little while so time for a big update. A good amount of progress has been made in a few different areas for our project. First of all, myself and Ben have been working on a detailed blockout for our scene and then handed it over to our freelance lighting artist to experiment with different moods, we…
Along with Ben, I've been working on the architecture for our low wealth section, specifically a building that will feature types of fish for sale. For now I have been heavily reliant on reference but plan to add features that highlight elements of fantasy to create a more unique outcome. I'm currently in the progress of…
:: NPC Character Update :: Had to take a bit of a break from asset creation to implement the NPC global rig for the female peasant pack made by Sharon Lau. With the help of one of our riggers Katherine Padley, and after tweaking some issues with some parts disappearing relative to distance, we now have some Mixamo…
:: Beta Submission Update :: Hey Guys! The last month has lead to our Beta submission which we are all really happy with. We tried to blend the beauty shots with a good amount of character walkthrough game-play as we inevitably create our UI and transfer to a fully playable game. There are several assets that are still in…
Hey Guys! Some more concept stuffs from our project for now, we found an awesome concept artist via Artstation and his submissions to the "Feudal Japan Challenge". He gave us permission to use his artwork as inspiration and even proceed to model his concepts. All concepts below belong to "Luka Mivsek". Onto some NPC…
:: Environment/Asset Update :: So I've been working on implementing some of the freelanced assets in along a couple of my smaller models into the scene. I felt like posting so this is a relatively small update but a larger one will be posted tomorrow including some blueprint progress. The addition of a Cherry Blossom Tree…
Hey Guys! So today was our Vertical Slice submission. We are at a point now where our detailed blockout is pretty much complete and asset production is underway. So we can now begin the process of replacing placeholder primitives with our finalised, textured assets. We are having an issue with the root bone of the rig…