Will coding help me make more usable and well-designed environment art? yes it will, Knowing scripting in max/maya can help you setup scenes and debug them much faster. knowing scripting inside of unreal/unity will help you create fx (rain/snow/storms) in your scenes which will help you create better art. visual scripting…
No, not immediately. Traditional comp sci will not effectively indirectly contribute to your education path as an environment artist. Will matter only if you decide to code HLSL shaders, etc. Environment Art, at most, requires scripting and node scripting skills. Feel free to do if it if it's fun or still interests you.
10+ years as an enviro artist and ive never scripted a single thing, let alone had to code anything haha. If you are a beginner, focus on making the best looking environments you can until you can at least get a paid junior postion. This means focusing on layout, composition, and being able to translate 2d concepts to 3d…
Well, I have to say yes, BUT not that kinda coding that you need to be able to create a game or come up with another $100 worth of plugins or that sort of stuff. Learn just to get comfortable to approach it, if your main modeling package is Max, knowing how Maxscript work will help you alot by automating stuff, for…