It's the best tutorials for zbrush I've found anywhere. I also think Mike is probably one of the best teachers online I've found. So, yeah for the pretty low price I think it's worth it to buy the part 2 and 3. You'll be pretty comfortable in zbrush after you go through them and they're great refernce. The videos are…
Yeah Mike P. really loves his ZModeler :D There is a funny term Henning & Morten from FlippedNormals are always using... they say "ZBrush-Cowboy" to the guys who are ONLY using ZBrush xD So i guess you bought the gumroad tutorials from him and recommend it? Is the content really that good/informative?
@Brian "Panda" Choi What exactly do you mean by: "There is kind of an optimal size for a mesh based on the slider limits." Do you mean the "slider limits" for the brush size? The "Dummy Human" of unreal engine.. did you mean the "ThirdPersonCharacter"? BIGTIMEMASTER i used zbrush a time now and i watched Pavovlichs…
No problem. For a long time I always kind of hated working and zbrush, and for the same reasons as your post here. It's just weird and hard to make sense of a lot of times. So I just used it for sculpting and nothing else, and just got in and out as quick as I could. Finally one day I decided that this was kind of stupid…
I think what is confusing you is that the optimal size for a model is probably 2. Im guessing that is the finished size. I base that guess on the size of a unified finished character, because after unifying the character it is the same size as the default dynamesh ball from the startup library. You can test this out if you…