No links to tutorials, but there is a link here on polycount that will help you create your model and the details through using booleans. In anycase its a darn interesting thread: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Fairly straight forward hardsurface task from my POV and very likely there wont be a specific workthrough online for you too follow. So I'm curious whether you've previously modeled an object of this level of fidelity, polygonal or otherwise? It's only because I see a couple options at a glance how you might proceed…
Forums are great for picking up nuggest of knowledge, or getting help with specific technical difficulties, or getting general artistic advice. But for 101 modeling instruction, you'll never get anywhere this way. Try some hardsurface tutorials : https://chamferzone.com/tutorials/ If you can make an AKM and a Mech,…