Where to remove polygons is a matter of curvature and experience. Parts with a bigger curvature will require more polygons than parts with no curvature at all. Try to remove polygons. If the result is not that different in shading then your model didnt need those polygons. On the other hand, you should look into other…
Hello @ChiNguyen and welcome!!!! Well, there are some things you could improve. The first thing I see is the polygon count.There are a lot of unneeded quads there. On the other hand, the colors are way too bright in the handle and the dark gradients are way too extreme.There is no harmony at all. It is a nice start. Keep…