I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it modifies the model geometry itself. I've got the most basic model - a cube with proportions that make it into a 3D rectangle.…
For starters, make sure you're weighting the verts properly. https://www.youtube.com/watch?v=RxZWGYb3qoM Here's an alternate setup: I currently have the lower half of the model weighted to spine, and the upper half fully weighted to the head. neck_front and neck_back allow the head to tilt from either position while the…