Hi! Technically you are almost on the right track. Try to keep your wall tile pieces universal measurments. All and all, the biggest problem with your tiles is poor design choices. Look up some real life reference and architectureal desgin samples. You need to create something that is appealing to the eye not just "windows…
Sure, but what about non-hero pieces? I've seen so many tutorials about everything from modelling a doorknob, to substance designer bricks but I just can't bring them together. I feel like I have a lot of knowledge that I just can't put into action. I have yet to see a modular workflow I can get behind, and the fact that…