Animation would be that part of the game development that would drive me back to work as a lawyer... love good animations as the next guy, but I hate animating myself... I guess animations are really far more technical than people think. At the end of the day its physics. You get a part of the body starting a movement and…
I was an animator for about 3 years. When I started in 3d there was no such thing as a specialist modeler. If you couldn't animate you weren't competent. Of course few people back then could animate at the level of skill a senior animator today has.
Hey Ruz, sup man? I renamed your thread, try to bring in more like minds. Was just "animation". I've dabbled, and enjoyed it. Never dug deep into the fundamentals, but that does look like fun to me, if I had the time & inclination. http://wiki.polycount.com/wiki/Animation What specifically has hung you up? I've mostly…
good to hear of other approaches danr, think i will persevere with it a bit though, just try and learn more of the actual principles of animation, not just struggling with animation software
Comenting from a hardsurface POV, likewise beyond animating a primative or even two thereof; Is seriously a mind f'ing exercise at best so that aside for a sec well ATM at least I'm delving into both Unity/UE's store primarily picking apart rig/anim examples of load-reload and track sequences coz theres hardly anything…
Currently working as a technical artist / animator and I love it. I worked as a modeler-only for years. Started learning rigging and animation a few years back. I think it's changed my workflow in the modeling part quite a bit. I pay much more attention to topology and how things work in general. The rigging plays a bigger…
Ever since I joined Polycount, I've been trying to post some animated 3D models from time to time. But because animation is it's own beast (look at the Disney Book: 12 Principles of animation. Or Richard William's The Animator's Survival Kit. It's a very complex subject), I put it aside until I made more 3D models and…
Hi! I'm a 3D modeller. On my personal projects i tend to animate my models just for fun and practice. I find the animation pretty interesting and.. easay in a way. I'm not an animator but from time to time i get to see animation portfolios and there are few things that are really popping out to me. First thing is the…
What kind of animation are you trying to do [base on your portfolio I guess character animation and cycles]Few years back I too took the unknown road of learning animation and in my experience is pretty straight forward one you have a good and functional rig, its pretty much as everything else in cg you block out then add…