No idea what is going on, but did you use the FBX exporter from zBrush? In zBrush 4R8 and zBrush 2018 my FBX exporter looks different. Maybe something to try.
I got it to work, something weird happens with the scale if I export as an obj instead of an fbx from maya to zbrush. If I keep everything as an fbx it seems to work for now.
HI all, got a bit of an issue. I am trying to export my Highpoly from Zbrush straight in to Substance Painter to bake on my Lows and I am having some issues. Below is what comes out. I think it might be a scale issue but when I import it in to Maya, the highs match up perfect with the lows. I would normally bring the highs…
I also use maya LT I've had problems with the offsets in zbrush causing the mesh to not be in the same spot as the OBJ lowpoly I import to Maya - I'd set the offset to zero before exporting. I personally set the scale to 16. This seems like a good size when I import it into maya - but it depends on how big the meshes are…
Some most obvious "did you....?" from someone who's been banging his head on normal maps baking for the last few months: .- did you export high and low in the same format? OBJs and FBXs seem to export with different scales and axis directions (at least in Blender) -. did you make low-polys by ZRemesh-ing in ZBrush or by…