@halldor - "it's imposable to make the reference fit 100% in unreal engine 4 but its fine in Maya" My suggestion is to drop a camera or cine camera into the scene in UE4, pilot it (Shift + Ctrl + P) and then change the Field of View a bit so it matches Maya. With the default view in UE4 you're at 90 FOV. Hope this helps!
Hey all, I think I'm calling the satellite part done. I'm going to move on to the battery that I've been neglecting for a while. This is rendered in SP until I finish, then I'll render in UE4.
I decided to release my Ultimate Rock Smart Material Pack today. It includes 9 smart materials for texturing various kinds of rocks in Substance Painter. I've created 8 scenes in UE4 over the course of two days using these smart materials. Please check it out: https://www.artstation.com/artwork/0XYRme
Hey all, I'm still waiting to get a solution to a final issue I am experiencing with Substance Painter, but I was able to revert back to 2017 to work on materials. Unfortunately, I had to restart. Here's what I've got so far. I still need to do some more detail work overall, like the metal on the legs, the control panel,…
Working up my general landscape environment. More accurately shaped/placed landscape features (boulders etc) are going to be added later, but right now - this is the overall layout of the environment I'll be working with. (Haven't brought any other blockout elements in UE4 yet - so those cylinders for the oil barrels in…