Take a look at Andrew Maximov's Gun Breakdown https://artisaverb.info/PBT.html The most important details are pushed in the roughness and normal maps. The diffuse often looks very simple in comparison. Also, looking at the model viewer, I'm not sure why the black rubber/plastic grip is so wet. That feels like a safety…
Hi. Thanks all for the reply. My goals are: -*- Clean wireframe, no artifacts on maps. is to create clean model, A quality product that i can show with without the fear to my potential employer. -*- Get much better with High Poly in Zbrush. create a prop using techniques suggested to me by @Zi0 and presented in full by…