I think you can push the texturing a lot further. Right now the colors look very flat and its difficult to know what material each is. And add a procedural grunge pass in substance so everything comes together. I still fell that correcting the proportions to match it to the reference would have done a lot to sell the…
Hey there! Today I will finally overcome myself, and post my process on my first ever character. I planned to make the whole process from high poly sculpting from a concept art to retopology to uv, so that i will be usable as a gameready model. I am very excited and also full of fear since I'm still pretty inexperienced..…
Hey, Hoping this is of some assistance, Your current model is on the left, photo-manipulation on right. I didn't get what you meant that substance painter will expire, how does that affect your sculpt? About the lower part of the jacket, it seems like the artist was undecided on whether it continues as the jacket (same…
@NikhilR i knew the blank body will never be visible, so no further steps in definition needed. Oh wow i can't wait to see it! Hm i can't see it, maybe you mean the lower part of the jacket is a different material then the upper one? If so than the image is too little and inaccurate to count as a "usable" concept i guess?…