Thanks a lot for your support and help! Yeah... the dynamesh method will work for sure, but then i will loose all the detail once i switch to dynamesh. Currently i have 6 mil. and added tons of details. Sad if i had to start over again. Projecting is not supported in ZBC so i have to find somehow a way. I thought by adding…
This would work, if project would be there :D Sadly... thats not a core feature.... And merge down is not that merge i was expecting. If i could boolean in SubD, that would be super helpful
Super tip, i could fixed it quickly now. Way easier when you see the issue... Thanks a lot for that! Feel now a bit stupid :D Do you mind to help me with my last question ? So do you know maybe how to merge exactly that the mesh is handled as a new single one ? Is it not possible to merge in SubD Mode and create a single…
Lol looks like they cut with huge axe , wonder how they decide which is core and which is optional/advancedOk I have something else for you , so you can duplicate your current model then go to lowest subd merge the object you want to add to then dynamesh to some resalable resolution [something on the lower side or you will…
@Goco It is one big model ( 2 subtools / 1 the character / 1 the sphere i was going to bool with it) It has hands, feets, head and fur. I already finished the dynamesh phase and headed into SubD with now 6 mil poly. If i chose the highest Dynamesh resolution i loose all the fur details and such things. So going back to…