Protoss Immortal WIP8 Cannon design is mostly where I want it. Going to verify medium details, proportions, and joint anatomy. Self-Feedback: Side gem needs to be inset better into the cannon Raise the torso to accomodate cannon swivel The muzzle cowl needs to taper off on the ends to match the shape language better of the…
WIP4 4 tone now. Defined the cannon arm and made some small adjustments to the legs. Onto the 3D blockout. Concept can still change if anything stands out to anyone.
WIP 13 Further detailing the cannon. Now gonna need to get loose with the noise detail pass and damage details. Need to gather references for those from damaged tanks, etc.
WIP 23 Created a base bubble shield VFX with basic collision VFX if it gets shot. Muzzle Flash. Added electrical burst and smoke on the fire. Want to add more depth to the shield now and figure out the on-hit colision VFX explosion, like cannon fire.
Working on a Hero Protoss Immortal model. Aiming for a fairly high poly cinematic version, almost like a statue. Also want to do a damaged version where you see the pilot. And preferrably have it in close combat vs an Ultralisk. //Current Update WIP 23 Created a base bubble shield VFX with basic collision VFX if it gets…