Hi guys, first post around here.I have a big project on the side I'm working on (I don't have a deadline or anything) and I needed to start doing animations for character rigs.I am currently using Blender, Zbrush and Unreal as my softwares and was wondering if any of you could give me some idea of where to start. (I'm…
pior is right in that you should make sure the technical aspects function properly before getting into visuals and aesthetics. It's definitely a pain to readjust topology and weights after finding out the you have to redo a rig that isn't compatible with your systems/project. With that said, it does seem like Unreal has a…