Lots of great points BoonS ! One remark about this Blend file : I personally would be extremely careful with it and would go as far as saying that this file will likely cause more problems in the end. Two points about that: - The author of the page mentions that "This step requires use of the UE4 tools to retarget the…
Hi guys, first post around here.I have a big project on the side I'm working on (I don't have a deadline or anything) and I needed to start doing animations for character rigs.I am currently using Blender, Zbrush and Unreal as my softwares and was wondering if any of you could give me some idea of where to start. (I'm…
Ah. I see... It's a bit of a shame if that's the case. But it probably spared me quite a few hours ruminating on how to get the bones to properly function. And yes! I had had the same problem with a model before. The UE4 animations didn't work on it. So maybe it's just better (and I hope I understood, please tell me if I'm…
pior is right in that you should make sure the technical aspects function properly before getting into visuals and aesthetics. It's definitely a pain to readjust topology and weights after finding out the you have to redo a rig that isn't compatible with your systems/project. With that said, it does seem like Unreal has a…
Start with what you know : There is already a lot of rule in place for characters in UE, the most important one being that any marketplace asset needs to conform to the Epic Male mannequin. So, what you should start from ... is to see if you can manage to create animations for the Epic Male mannequin. in other words : -…
To import it in Blender : - Open any UE4 project that has the third person mannequin in it. Then right-click the asset in the Content Browser and export as FBX with the default settings. - Then import that in Blender. The issue you'll run into is that once you export that out of Blender (animations or models) you will get…
(Made a mistake in the first reply) Thank you so much for your comment Pior! It was extremely helpful and it removed so much clutter and fear (the art aspect) out of the way! I feel much more at ease now and capable of searching a way to animate the male mannequin of UE4. I'll search if there's a way to import the…
Again, I'm very happy to have joined the community. Thank you BoonS! I will look into the .blend file they provided. I can barely believe how much simpler a complex maze in my mind became with the help from other members. As for the Blender, I will search up the things you spoke of and I might try, later on, giving Mixamo…
Again, I'm very happy to have joined the community. Thank you BoonS! I will look into the .blend file they provided. I can barely believe how much simpler a complex maze in my mind became with the help from other members. As for the Blender, I will search up the things you spoke of and I might try, later on, giving Mixamo…