If you are really set on becoming 3D generalist, just a heads up, it's going to be a long hard road. Right now your reel has a 'Jack of all trades master of none' kind of feel to it. Most of us pick one or maybe two specialties, and devote ourselves to it. There is a saying that it takes 10,000 hours of practice to become…
3D generalist is a pretty loose term, in the sense that the skill level of a 3D generalist differs depending on the studio and the responsibility you are expected to take. It would help to decide between animation and modeling to start and then create a roadmap to better your skill at one first. What's the music you used…