@CaesarAlbertus Thanks man! I actually ended up developing a really excellent skin shader technique in Marmoset that matches the Overwatch skin tones almost exactly so that should really help nail the style when it comes to that part. @Brian"Panda"Choi Hah, I know right?! I've seen loads of interesting fan ideas for OW…
Hello Polycount! Time for a new project and this time we're heading for the beautiful world of Overwatch! I've been wanting to tackle a full Overwatch character for some time now. Considering how close that game is to my own natural style it's actually kind of surprising it took me this long to hop into it. I just wrapped…
For this character I’m picking up a concept that actually in the Overwatch artbook. There's a ton of amazing work in that book (buy it, it’s good!), but this one definitely caught my eye. She’s a neat early hybrid between what later became Mercy and Symmetra. I’m going to take this design and develop her a bit into a fully…
@Maxilator @Olenka Thank you both! I'm definitely going to try and pull the horns up and forward a bit. Got a really solid list of feedback points from a couple people focusing on her face and hair so that'll be a good opportunity to figure out and finalize the horns too.
Damn @RocketBryan, this is looking gorgeous! I love how the shapes and silhouette are reading right now. I really need to take a page out of your book with these clean breakdowns and WIP shots. Can't wait to see how the character develops moving forward.
@andyvargas Thank you man! I'll try to keep it entertaining both here and on Twitter. ;) Alright, another update with some breakdowns. I need to work on documenting my process better, but I hope this covers at least some of how I approach clean, stylized clothing and parts. Hard-surface I'll block out in Maya/Max, but the…