What's with this complex node setup for your normal map before the "Normal Map" node, and odd channel organizing? Why not just plugging a regular normal map (RGB) as an image texture and set it to use "Non-Color Data"? :D It's simple as that. Or am I missing something, since I don't get what's the reason behind this...
Hi all, I couldn't figure out how to properly unpack a normal map with Blender. My normal map's RG are stored in a texture's G/A channel. I am trying to reconstruct B, combine, then supply it to the normal map node. Question: how does the normal map node work though? (What color input does it expect? 0~1 range? -1~1 range?…
So I have "understood" my 2 issues here: Issue 1: Normal Map unpacking My math was right, but my image file color space setting is wrong: at some point during my experiment, I have changed the texture file's color space to linear and turned "use alpha" off. Since my normal RG is stored in image's GA channel, half of my…