Thx Eric, I am not sure about the "whole unit" part: as my bedspread polygon are not even quads, the uv shell will naturally be in different size. Say I align the large shell to the top-left of my texture space, then cut and stack them, I don't think they can be aligned perfectly to "whole unit" nicely (unless I plan the…
Hi, I am wondering, is there a reasonable way to pre-plan a texture atlas without knowing the exact shape of mesh beforehand? After doing a few texture atlas on large modular pieces, I am trying to do the same to large props (for example, beds). But then I realized I wouldn't know the exact dimension of my future props,…
I gave my "texture before mesh" approach a try today and end up seeing a few problems with it: - Not knowing the exact shape = not knowing the uv size = there bound to be wasted texture space: the pillow, for example, doesn't need that much texture, so unless we know beforehand we are going to reuse those textures, this…