Sorry for the dumb question but I can't seem to find it on google. I have a mesh and just need to evenly distribute its edge loops. I'm aware of some tools like insert edge loop set to multiple edge loops on equal multiplier will help to create meshes with equal edge distances. But I need to modify existing mesh edge loops…
If it's a long plane, I'd delete all the edges in the middle. Then select the object and go to Mesh tools menu > Insert Edge Loop option box. Check Multiple Edge Loop, check Equal Multiplier, insert number and start splitting. Undo and adjust the number until you feel it looks correct.
Ah, I see. I don't know of any tools to modify your existing edge loops in a direct, precise numbers type of way. You could set your grid to whatever units you need, then grab the edges and snap them one by one to grid on just the axis you need. So if you want to snap a vert or an edge in just one axis, you grab thee…
If I understand it correctly, I'm not sure that technique solves the problem. I'm looking to just equally distribute the vertices or edge with mathematical precision. If I go in and smooth it out by hand they are not going to be equal distance away from each other. For instance, if you had a simple plane like the image…