Very innovative approach on tackling the fur! Great job! Looking forward to your progress on the goddess. Are you planning to go with a realistic or stylised approach? (seeing as the tiger is more realistic) Following your artstation!
I'm thinking the face needs more definition, mostly in the lip area, right now it looks pursed for some reason. Could you provide a side view in orthographic. Detail on the accessories is excellent. Are you going for a realistic or semi realistic/stylized look? Adding pore detail would also bump things up a notch. And I…
I would add some more asymmetry, and some skin detail if you're going for a realistic look. For a more stylised look you can get some texture into the skin which should add some depth. What is your final render going to be in?
No, this color info is just for visualization only right now. I start by projecting an image with spotlight, then just kind of smooth it out and touch up. Just a quick and dirty thing to help me visualize the final product -- same reason I take the sculpt into toolbag so I can look at it with the SSS shader and all that.…
First steps -- Blocked out the tiger with Sculptris pro, then built new topology in Maya. Slapped on quick projection colors for lookdev in Marmoset. At this point, I plan to spend a bit more time just poking at small details, like the lips, paws, and surface. The idea is to be more realistic than the reference, but tend…
Thanks Brian. There is pore detail but it's very subtle. I can easily adjust how prominent it is by playing with the cavity and SSS depth though. I've been trying to keep it feeling realistic but also give her a sense of "photoshopped perfection." But yeah, in the direct light it gets totally washed out. I think I had my…
i'm making a few adjustments to the face today then I'll throw up some images for critique. I'm going for fully realistic -- I'll probably stick with marmoset just because I already have my plate full with this. The textures right now are just quick n dirty because i wanted to see how the sculpt would look more finalized.…
Golden Cobra Bow with golden arrows and also sword/axe hybrid. Kind of like the spork. Kind of rushed through the texturing but I'm low energy today. Originally I was gonna do a realistic ancient Hindu bow design, but didn't really fit, I felt. Most of these props I just block model and texture. Little to no normal map…
haha. It's got henna on it -- that's the red color. now that you've said that I don't think I can unsee it though. I think it should be darker, if it were realistic henna, but in most the artist depictions of Durga she has like bright red henna on her palms and i just thought that looked neat. But in most of my renders you…
Should have done the eyes sooner. So much of the character is in there. This is my first time doing actual, quality realistic eyes (attempting to anyway), so I have been a bit insecure throughout the process. Basically I ended up photobashing a bunch of different things together. Images of fire, smoke, random grungey noise…