Hello everyone! This is a topic dedicated to my most ambitious project - a Sphynx Cat Generator. This will include game-ready character modeling, rigging, posing, creating a system in UE4 to randomly generate cats with different materials, colors, morph targets (for facial and body variation), and even different…
Long time, no update! I haven't touched this project in ages, but a lot has happened since my last post. Topology in Maya: Basic Texture variations: A start for Breed variations: I have also started on the simple rig I will use to create a few suuuuper quick idle animations. In Unreal, I still have to create the blueprint…
Quick Friday Update I took some of Friday night to quickly rig and pose the cat, and to start on the much-dreaded UI! I also changed up the lighting a little more. Today I plan on improving the pose, getting rid of some of the ugly placeholder textures and making the feature morphs more easily customizable!
Quick Update I was finally able to spend 2 hours on this project yesterday. I took care of some pesky issues such as: - Got rid of the ugly normal map seams - Created a better visualization environment and lighting - Added SSS - Made it so dark colors couldn't be applied to primary color areas (before, cats could be black…
Layered Alphas for Skin Patterns I haven't had the opportunity to touch this project in a while, but here is an update to show how the dynamic texture alphas work for the skin patterns. I have two layers of alphas - Overall/body alphas (shown as light grey) and Head alphas (shown in dark grey and occasionally brown). The…
Beautiful work! There's two discontinuities in texture/normalmap that I think are quite noticeable: One between chest and neck, and one between front leg and 'shoulder'It's not so noticeable on the busier/darker versions, but on the ones that are white and relatively pattern-free they really stand out I think.
Today's progress was a very simple randomization feature that has the potential to make some very *ugly* cats. I created really quick and ugly placeholder maps and morphs to test this system. Now that it is up and running, I will start to put in the time to actually make this more realistic and aesthetic! I also made some…
90% Complete! Almost done! Now I just need to do final refinements to the UI and to some of the variations! https://www.youtube.com/watch?v=p5WInOc0xlI