Hello guys, I've been following the Ultimate Weapon Tutorial - by Tim Bergholz. And it is a very great tutorial with a lot of new techniques and tips but i'm stuck at the baking part in substance painter and before diving into the problems and what I have tried I want to share what i did before taking the model to…
1) Regarding the hard/soft edges stuff...in Maya i never do that, as you said it is not like 3ds Max where you must specify all the smoothing groups, in Maya the only thing that you need to do is to mark the seams for UVs. When you mark a seam, Maya will change the edge to "hard" automatically. 2) The meshes names are ok…
what you said at the end is correct once I bake everything, it will all work together and it will look less noticeable so I will just keep working with that and see the final result, its not the perfect bake that I wanted but I learned a lot and my next time will be better. thanks a lot for the help :)
Firstly, A+ on actually testing shit because nothing made sense. It's a thrill to help you. Second, painting on normals will never look as nice as a baked map with 8xAA. If you want AA on your painted details, make sure you do your work on a canvas twice the size of your output: Want 2048² textures? Work in 4096². That…
thanks a lot for your reply and the information, will defiantly try to fix the normals and check the model again and see the match up between the low and the high poly and I hope it will work , thanks again :)
thanks a lot for the info and the help, I really appropriate it :) and indeed for the floaters it was a naming issue and I fixed it , now I have this problem where the normal map result is pixelated and I asked Andreicus for help and this is what i'm trying now but it wont work. for a start this is how the normal map…
I have to say, 10/10 on your OP! It's very easy to help you because of how you laid all of this out. I can't help you with the maya stuff as I'm a Max guy myself, but: Hard edges and smoothing groups are pretty much the same thing, but each attack the situation from a different standpoint. Smoothing groups say which…