Most recent update (hair mesh/textures belongs to Adam Skutt, currently working on my own): Hi Polycount! Been working for a while on a model of the Twelfth incarnation of the Doctor. It was partly to have a more realistic model in my portfolio (since it's all cartoony right now), but also because I'm pretty bummed that…
Lots of minor tweaks (added a waterline, tear ducts, lots of messing around with the shaders and lighting, fixing up the eyes). I may try to get his hair started tomorrow (still using Adam Skutt's tutorial hair, because he's a little creepy without it ha. It's conveniently similar to the Doctor's hair, so I can get a good…
Thank you very much! Yeah, the hair is a bit fuzzy but I didn't make it, and I suspect I've set it up all wrong haha. When I make the hair for him properly, and follow the tutorial, I'm hoping I can get it looking real nice. As for the skin, I have been having issues with it looking really flat in Marmoset. All the colours…
Thanks for the feedback, however in this instance, I think I will push on with this as it is, and go back to Frank Tzeng's tutorial on my next realism attempt and really try to nail whatever I make with the medium forms. I do see what you mean though, and I agree. I actually started this model just under a year ago and I…