(I´m copying this from the substance designer subforum, seeming that my issue occurs minly in marmoset and no one is asnwering there, maybe here i'll have more luck) Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside…
No problem. Here is an even more simplified/exaggerated example. This time I've got a bigger slope on the left and the right doesn't have any soft edges at all, it's perfectly sharp. Here the height map picks up the different in height, but it isn't recorded in the normal or albedo because the baker doesn't see the side…
Yeah this is a good example. The main reason why that works and why yours doesn't is your edges are too sharp. I did a quick model here to demonstrate the concept, on the left the hexagons have a slight taper to them and a beveled edge at the top. On the right the edges are super sharp. When I make a clump of these and…
These are a few updates, both with the same HDR map to compare discrepances, this new sphere in marmoset is brought from max, is a regular sphere with 1 million polys. SD: https://gyazo.com/d9514bfdb71a10751ebb7fa0a6036cdb Marmoset: https://gyazo.com/7bbad3e0edbbf19f23b73dbe32be090b The scale was pumped up for showing off…