1. Can you post an screenshot showing your material settings? 2. The PBR shaders in Toolbag and Substance are fairly similar but not exactly the same. Some variance is to be expected. However, looking at your render here it appears that the difference is mostly due to the lighting you've set up in Toolbag, rather than any…
(I´m copying this from the substance designer subforum, seeming that my issue occurs minly in marmoset and no one is asnwering there, maybe here i'll have more luck) Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside…