Hey guys. I've been playing around with 3D for a good while now, but it wasn't anything that I did every single day. I had phases when I focused on it more and I had days, weeks or even months where I didn't even touch it. Anyway, I'm fairly certain I already surpassed the "begginer" phase. I know most of the tools inside…
Don't be afraid to try stuff out on your own. I'd suggest finding concept art and trying to replicate it. Polycount has both a character and environment challenge every 2 months which I'd highly suggest joining; they're in the 3D Showcase section. If you've done a ton of tutorials, it might be time to step out of the…
Look up Tim Bergholz's tutorials on Chamferzone as well as Simon Fuchs' gumroad. They will get you further with Max and SP. Or if you feel like branching out to Maya there are honestly far more tuts though if youre strong enough in Max you can easily follow along and substitute tools/methods as needed. My advice is to take…
As I said, I haven't done anything on my own so I found it kind of pointless to make a portfolio full of things that are completed with a tutorial and looks either identical or very similar to someone elses job. I just followed the steps and learned the tools, nothing to brag about and to seek criticism. Hey, thanks for…