What do you use to bake high poly data? I bet not every 3d soft/baker could load 320 mil model or support UDIM that is usually necessary for such meshes. I use Xnormal but there is no UDIM there unfortunately. Substance Designer just hangs on such meshes for example
I typically use Substance Painter or Marmoset for baking, even when it comes to my photogrammetry data. I would agree that not many bakers are going to be able to handle 320 mil polys. Honestly, I never bother working with content at that poly resolution. I mean, if you can't get it through your pipeline, then having all…
There's an easier way to do this in agisoft. We do this all the time. So you export out your high poly model (320 million polys with texture that you generated from your dense cloud). FWIW, I also agree that 370 million is way too much, but having said that: Once you have your high model exported out and your agisoft scene…
Thanks TTools for making it clear. 320 mil is what caught my mind. I once managed to bake 700 mil mesh in Xnormal but gosh it took forever to just load it there . There are few subjects , like terrain, rocky mountains and other macro things that could still be useful with such a polycount. Doing it in parts would…