I agree that it's wonky, I think there are a few subtleties that I'm not yet able to see with my own eyes but my mind knows they're there. I start my sculpture with a sphere, looking at reference of skulls and proportion guides lay down the boney landmarks of the skull then proceed to fill out the planes and then features…
Hi all, after a decade of amature 3D as a hobby, I'm now seriously considering getting into stylized Character Art for video games. Most of my experience is with objects and environments in Blender and traditional packages for use in-engine so I'm currently focused on making the jump toward understanding the fundamentals…
It looks super neat! The surface smoothness adds a stylised effect while maintaining the recognisable face planes, although the pinch on the cheek and sternomastoid is a little too pinched. In regard to the eyes being sculpted open, It all depends on weather the character will be rigged. Half open eyes are best for…
Hi again! I spent a little while looking over my previous sculpt and tweaking it with your critiques in mind so I could better understand what the issues were before starting over from scratch and implementing those fixes as best as I could see them and casting a wider net in my search for anatomical references. (For my…
Becareful with Loomis as he has some drawing of skulls that are misleading i.e. this one https://i.pinimg.com/originals/5f/88/84/5f888490942f70c7c101351cf68452d5.jpg Just saying as your sort of doing his mistake in your sculpt.
Thanks again for all the feedback, I'll be sure to start picking up some of these new learning resources over the next couple of days so I'm not shooting in the dark as much! Wow thank you for pointing this out to me, this is exactly what I needed to see! When drawing I used Loomis' guides heavily early on and It's clear…
As only few muscle really contribute some significant volume to face [most are thin and covered with fat] I suggest you start with skull then simplification of forms and planes then basic head[like types and different variation you can have a lot of fun with this step ] and feature fragments studies .Loomis or Hogarth both…
Book resources on anatomy for anyone interested: * Anatomy for 3D Artists: The Essential Guide for CG Professionals by 3D total Really good book for 3 anatomy sculpting in zbrush, especially if you already have an understanding of anatomy though it's just as good for beginners. (This one's for you Elikahale!) * Artistic…
Thank you all for the insight and feedback! I'm coming at this having spent a few years practicing drawing skills and anatomy in 2D. I am aiming for realistic anatomy at this stage, even if I'm missing by some margin right now. This is my very first attempt at a headsculpt in Zbrush and collectively your critiques have…