There is much instruction out there showing how to sculpt, how to do individual processes involved in making game art. But I don't think I've ever seen a tutorial cover the kind of stuff @pior is always talking about. I feel that this is the kind of thing that is really important. One thing I've learned from working on an…
Gotta gently disagree with OP. I'm young and even within my span of experience there have been huge improvements in software, tools, and techniques. When one talks about how retopology is still such a burden, or UVs are still such a chore... I myself know there are better ways to do these things today than just ten years…
@JordanN Again : trim sheets, tiling, and performance scaling. And I'd willingly ignore any part of an argument if it is not relevant to the argument to begin with :D But there's no point beating a dead horse about that - it's not something to "discuss" or argue about, as the logic of it comes naturally from actually…
I don't think anyone is saying shrug it off as not being relevant one day, but more of if it's not going to be relevant in the next 12 months why would we even waste time playing around with it for now. there is so many little tools and tech that end up going nowhere, look at that voxel based game engine that is a running…