A lot of exciting things have happened with software, just not the main 3d packages. Substance Designer, Substance Painter, UE4, Unity, Marmoset, Houdini, photogrammetry in general, etc.
This is literally blowing my mind, You are fine with what you have, your are not creating stuff for production you are creating it for your portfolio, if your hardware takes too long to render you can literally render at 1920 x 1080 because that is the only thing you need at this point. Just work on smaller pieces, no one…
Man $9000 could get you a new computer and all the modern software you need to make art. Don't get hung up on software or hardware, you can still make things even if you don't have the latest or greatest. I started making PBR work before I had substance, 2 years ago I textured my first character in Substance with only a…
I don't think anyone is saying shrug it off as not being relevant one day, but more of if it's not going to be relevant in the next 12 months why would we even waste time playing around with it for now. there is so many little tools and tech that end up going nowhere, look at that voxel based game engine that is a running…