In that example? It wouldn't. For an entire environment, Ptex would be sweet. I would love to texture something as big as the Island in Moana which all used Ptex.
No,no,no. I meant that I don't render at 5K because it uses more memory than what my computer has. I was just posting that as an example of how displaying as box, doesn't affect the the final render output. Cutting the render resolution in half, saves tremendously on both memory and iteration count. All my final renders…
But it's not the tools I'm complaining about. But in conjunction with how complex everything has gotten. For example, I do not believe a PS2 model ever needed 4 separate textures to convey information. A prop may have only been 2000 triangles and use a single 256 or 512 texture. You could make multiple models like this…
I remember seeing presentation by michael pavlovich [might be someone else] about future and automation of current pipeline and in this presentation he gave interesting analogy using water es example so for first state you can carry one bucket of water then 2 then you invent some clever way to care multiple buckets and…
I don't actually unwrap polygon by polygon. That would be insane. But I have mentioned before in another thread, I use Textools for all my texturing. I would say 90% of all my texturing is done that way, only 10% goes back to using planar/cylindrical/pelt and it's always on props where it's the most obvious. As an example,…
I wouldn't say that would be a cause, if we look worldwide there is more people with high education then ever and it has never been easier to study or get the information needed, and passionate people that don't settle for the bare minimum just don't go away. it has just flatten out, it's harder to make ground breaking…
Correct. Games are using tillable textures whereas Film is more likely to treat each object as unique. I should mention the reason I'm invested in this topic, is because I'm actually caught somewhere in the middle. As someone who lacks a powerful computer but is still interested in Film work, I've been using game…
One thing I've definitely noticed is that even the most technically versed artists can sometime become completely blind to their own assumptions. I think the Halo2/Pavlovich talk is an example of that. By focusing so much on trying to automate linear steps at all costs using a bruteforce approach, crucial aspects of art…
Hi guy's First let me introduce you to my background, i start in the wonderful 3D world under DOS 3ds max, yes DOS i know for many this seem like an alien concept but it was a pc primitive OS and 3ds max was running on it!I saw the beginning of the video game industry and witness the ongoing development of all tech related…