In regards to UV's, I've always had my eye on Ptex mapping. It seems like a great alternative, but the game industry doesn't use it. Nvidia was even trying to bring the technology to games but nothing has been heard about it since. It's a bit frustrating since this is the standard used at Pixar/Disney, so it's not like…
Someone can go through the thread and find where I said UV mapping is stopping me from making art. I don't like UV's but I'll still work with it. I mentioned Ptex as something I WOULD like as a replacement. If the game industry does adopt it as a workflow (could be next gen or the gen after that) I would make the switch…
Correct. Games are using tillable textures whereas Film is more likely to treat each object as unique. I should mention the reason I'm invested in this topic, is because I'm actually caught somewhere in the middle. As someone who lacks a powerful computer but is still interested in Film work, I've been using game…