For those unfamiliar, the circle shrinks over the course of a Fortnite match to restrict the circle of play. You can see it as the blue wall in the promo image below. I'm uncertain how they go about rendering this effect, for two reasons: for a circle shape, the curvature seems very smooth (but it could be that they're…
Its very straight forward in my imagination... Even if its a cylinder with 1000 segments, it would be only 2k triangles which can nicely live without any lod, and the curvature would be smooth as well. When the circle gets smaller, it could be swapped to a lower poly one to reduce overdraw in the far.