i want to make a lizard low poly with highpoly details, should i make the model in maya then take it to zbrush and sub divide it and export displacement map or should i take it to substance painter and bake the textures or should i do the model in zbrush retopolgize in maya and uv it . if i do that how can i use the uvs in…
Thanks man ..I think il make a low poly in maya and uv it ..make it high poly in zbrush and just paint and add details there I don’t want the extra substance painter step ..thanks for ur reply
i think you only need to think in term of output. what you need in the end is - a low poly model with clean topology and uv - a very high poly sculpt with lot of fine detail. - your baked map of albedo / roughness / N / P / height / AO ..... How you get this is your choice, there are no better way than other, it's a matter…