Hi! Houdini Engine is a collection of scripts for Unity/ UE and it's delivered with Houdini Indie. If you add it to your project it will talk to your installed Houdini Indie Version, so these have to match. The user input from the games engine is send to Houdini, everything is calculated and send back to unity as an…
Inside Houdini For everyone who is interested I created a short video to illustrate how the whole tool comes together inside of Houdini. https://www.youtube.com/watch?v=QY8Aa-_p0wU #01 Tool Breakdown inside of Houdini Cheers!
These Houdini articles are fantastic. I'm a firm believer that Houdini is going to become a critical toolset for 3D, and particularly for gamedev. I'd highly recommend hiring for people who have some Houdini experience, or learning the software if you are already a 3D artist. The nodes-based approach is quite easy to get…
Hey, I've been looking into Houdini and I want to start learning it and integrating it into my pipeline. The one thing that's weird to me is their payment structure though. Could you provide some insight on the way the Houdini engine works as opposed to houdini indie? Can I use the engine in tandem with UE4/Unity just with…
Really well done. Just curious, how did you learn all this? I've been hoping to get into Houdini for game dev for a while now and can barely make stuff in Houdini, forget proceduralise them.
80.lv Article Hey! <3 So 80.lv recently published an article about this tool! If you're interested in how it worky beyond this thread feel free to have a look! https://80.lv/articles/procedural-environment-for-unity-with-houdini/ Cheers, Marina
Inside Unity I threw my buildings into Unity again after some time. And there were plenty of things to fix but I am quite happy! Of course in the beginning I did some a-z to see how far I could challenge the Houdini Engine. I bet there are some surprises yet to come. But the Houdini Support is just great. They are really…
Great work. I guess Anastasia Opera at this point is kinda mandatory material for this kind of work. I assume you created all the Elements in a more traditional workflow (modelling, ZBrush (if necessary) and texturing). Man this thread went right into favorites. I am obsessed with learning houdini right now. Absolutly…
Hi! My name is Marina and I'm really happy to show some of my work for the first time. At the moment I'm developing a procedural house tool in Houdini for Unity. It's a hybrid system that uses traditionally baked meshes of any kind and style to quickly create game-ready environment content procedurally. This involves…