I did. It looks like the main things are a loop split at the knee with the extra half loop in the front, like example A and an extra half loop at the elbow like this That's what I tried to emulate on my mesh, but mine has more edges around the limbs than these examples, so I'm not sure at what point these rings should be…
This is my character, Alex the Axolotl. I would love to hear feedback about what could use improvement, both for the texturing and the geometry. In particular, where should I split the edge loops at the elbow and knee joints for better deformation? Would I want to split the geometry like I've sketched here, or is there a…