There is an article on this website I used to get started on my own modular characters. Google "modular character system" and look for the polycount thread. It's probably archived in the rigging section of the wiki as well. It goes really in depth. For my own system, yes I have all pieces rigged to a single skeleton in a…
I searched for quite a bit but couldn't really find exactly how to do that. I'll be making rigs for a game that has stick-man like characters with different types of chest armor/helmets,etc., that can be swapped. The game is being made in unity. Anyone who has experience with working on something like this, can you share…