I searched for quite a bit but couldn't really find exactly how to do that. I'll be making rigs for a game that has stick-man like characters with different types of chest armor/helmets,etc., that can be swapped. The game is being made in unity. Anyone who has experience with working on something like this, can you share…
There is an article on this website I used to get started on my own modular characters. Google "modular character system" and look for the polycount thread. It's probably archived in the rigging section of the wiki as well. It goes really in depth. For my own system, yes I have all pieces rigged to a single skeleton in a…
I'm allso looking around to see what approach would be the best here. I have no problem creating my models but I'm really new to rigging. Hope someone with more experience in this drops a line here :)